Collectible Components

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    “When you play the game of thrones, you win or you die. There is no middle ground.”

    Across the Seven Kingdoms, the Great Houses of Westeros struggle to control the Iron Throne. As the influential House Baratheon, honorable House Stark, treacherous House Lannister and fierce House Targraryen all vie in a life-or-death struggle for the future of the realm, dark and supernatural forces amass outside the kingdom’s defensive wall. Winter is coming. Do you have what it takes to emerge victorious in the only game that matters, A Game of Thrones?

    A Game of Thrones: The Card Game (AGoT:tCG) is an exercise in intrigue, diplomacy, and strategy for 2-4 players, and is playable in roughly 1-2 hours. The “Core Set” includes everything that up to four players need for a self-contained and vastly replayable gaming experience. Its most compelling attribute, however, is the infinite customization afforded by the LCG, or “Living Card Game,” system. This innovative new way of looking at card games gives players the ability to expand their library of cards, at a relatively small cost, by purchasing monthly “chapter packs,” which offer a fixed set of sixty new cards each. This setup allows you to choose which components to include, and it shifts the advantage away from players most able to afford rare cards (a common criticism of collectible card games) to where it should be: players capable of creatively compiling the most effective deck. In short, the LCG system levels the playing field, providing the best features of both CCGs and standalone card games.

    Whether you own only the Core Set, or you’ve collected every chapter pack available (or anywhere in between!), you’ll find AGoT: tCG to be a deep and satisfying contest of wits for yourself and up to three friends.

    Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between role-playing and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!

    In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you’ve dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you’ll be scarred by your encounters with a ghoulish cult.

    No matter what compels you, no matter what haunts you, you’ll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world’s most terrifying mysteries.

    Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You’ll find cultists and foul rituals. You’ll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world…

    The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham’s landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand—and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.